

Going back to look at videos of those games, even the most recent ones that added real-time raytracing, their cities look game-like by comparison.

It’s head-and-shoulders above the most photorealistic video game cities we’ve seen so far, including those in the Spider-Man, Grand Theft Auto and Watch Dogs series. Image: Epic Gamesīut from a “is it time for photorealistic video game cities?” perspective, The Matrix Awakens is seriously convincing. It honestly reminds me a bit of the original Final Fantasy VII, where Cloud, Tifa, Barrett and Aerith might look quite different depending on whether you were playing a battle, watching a cutscene, or traversing the world - because even though developer Square could produce state-of-the-art graphics, there weren’t resources to give everything the same level of polish. From a “digital humans” perspective, the illusion breaks pretty quick. We go from a veritable doppelganger of Reeves that must have been at least partially real-life footage, to uncanny valley puppetry (what robot is wearing Keanu’s skin?) to cutscene-quality video game avatars, to finally just fairly average video game characters roaming around a world with no particular purpose.
